Getting Started (Flutter)

Latest version release notes

Prerequisites

  • Firework App Id

  • Flutter SDK >=3.0.0

  • Dart SDK >=2.17.0

  • iOS project

    • iOS 13 or greater.

    • Xcode 14 or greater.

    • Swift 5.7 or greater.

  • Android Project

    • JAVA_HOME 1.8 or greater

    • minSdkVersion 21 or greater

    • compileSdkVersion 31 or greater

    • targetSdkVersion 31 or greater

    • kotlinVersion 1.8.0 or greater

Installation

Installing Firework Flutter SDK requires the following step:

  1. Install Flutter plugin package

  2. Setup Native project

Install Flutter plugin Package

Setup Native Project

iOS

Run pod install in the root directory of the iOS project. And if you encountered the following issues, you could run pod repo update && pod update FireworkVideo FireworkVideoUI in the root directory of the iOS project.

  1. CocoaPods could not find compatible versions for pod "FireworkVideo"

  2. CocoaPods could not find compatible versions for pod "FireworkVideoUI"

Android

  • build.gradle

  • gradle-wrapper.properties

  • app/src/.../MainActivity.kt

The MainActivity should extend FlutterFragmentActivity.

  • app/build.gradle

  • add android:windowSoftInputMode="adjustPan" to the file app/src/Androidmanifest.xml if there is a story block in your app and use the live stream

  • New file: app/firework.gradle

App Id Configuration

iOS

Include the app ID in your app Info.plist file using the key FireworkVideoAppID .

See the image below:

Android

Include the appid in your app AndroidManifest.xml file, like below:

SDK Initialization

iOS

Import fw_flutter_sdk and call FWFlutterSDK.initializeSDK() in application(:, didFinishLaunchingWithOptions:) -> Bool

iOS initialization options

We support passing an option to the SDK initialization method. The sample codes are:

The SDK init option structure is:

Android

Step 1: Add the FWFlutterSDK.init(this) method to your FlutterApplication class.

Android initialization options

We support passing an option to the SDK initialization method. The sample codes are:

The SDK init option structure is:

Step 2: Please check the Inject Image Loader section. Choose an image loader(Glide or Picasso) that works for you. If you're not sure which one to use, Glide image loader is recommended.

Dart

Call FireworkSDK.getInstance().markInitCalled() on the Dart side.

Next

ATT compliance

To ensure compliance with Apple privacy guidelines and regulations, we don't track data if users don't allow it. Please refer to ATT compliance Flutter (iOS).

Video Feed

If you want to integrate the video feed, please follow the instruction here.

Story Block

If you want to integrate the story block, please follow the instruction here.

Customization

If you want to customize SDK, please refer to Customization.

Live stream support

If you want to integrate the live stream, please follow the instruction here.

Shopping

If you want to integrate video shopping, please follow the instruction here.

Analytics

If you want to integrate video shopping, please follow the instruction here.

Sample Project

We provide a sample project on Github.

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