Getting Started

Latest version release notes

Prerequisites

  • Firework App Id

  • Flutter SDK >=3.0.0

  • Dart SDK >=2.17.0

  • iOS project

    • iOS 13 or greater.

    • Xcode 14 or greater.

    • Swift 5.7 or greater.

  • Android Project

    • JAVA_HOME 1.8 or greater

    • minSdkVersion 21 or greater

    • compileSdkVersion 31 or greater

    • targetSdkVersion 31 or greater

    • kotlinVersion 1.8.0 or greater

Installation

Installing Firework Flutter SDK requires the following step:

  1. Install Flutter plugin package

  2. Setup Native project

Install Flutter plugin Package

flutter pub add fw_flutter_sdk

Setup Native Project

iOS

Run pod install in the root directory of the iOS project. And we also need to re-run pod install when upgrading the Flutter SDK version.

Android

  • build.gradle

buildscript {
  repositories {
    ...
    // This should be added
    mavenCentral()
  }
  dependencies {
    // We suggest the Gradle plugin version greater or equal to 7.4.2.
    classpath("com.android.tools.build:gradle:7.4.2")
    ...
  }
}

allprojects {
  repositories {
    ...
    mavenCentral()
  }
}
  • gradle-wrapper.properties

...
# We suggest the Gradle version greater or equal to 7.5. 
distributionUrl=https\://services.gradle.org/distributions/gradle-7.5-all.zip
...
  • app/src/.../MainActivity.kt

The MainActivity should extend FlutterFragmentActivity.

class MainActivity: FlutterFragmentActivity()
  • app/build.gradle

...
apply from: 'firework.gradle'
  • add android:windowSoftInputMode="adjustPan" to the file app/src/Androidmanifest.xml if there is a story block in your app and use the live stream

    <application
        android:name=".MainApplication"
        ...>
        <activity
            android:name=".MainActivity"
            ...
            android:windowSoftInputMode="adjustPan">
        </activity>
    </application>
  • New file: app/firework.gradle

android {
  packagingOptions {
    exclude 'META-INF/*.kotlin_module'
  }
}

dependencies {
  implementation 'androidx.appcompat:appcompat:1.6.1'
  implementation "com.firework:sdk:+"
  // Uncomment the next line if you want to integrate the single-host live stream
  // implementation "com.firework.external.livestream:singleHostPlayer:+"
  // Uncomment the next line if you want to integrate the multi-host live stream
  // implementation "com.firework.external.livestream:multiHostPlayer:+"
}

configurations.all {
  resolutionStrategy.eachDependency { details ->
    if (details.requested.group == 'com.firework' && details.requested.name == 'sdk') {
      details.useVersion rootProject.ext.get("fwNativeVersion")
    }
    if (details.requested.group == 'com.firework.external.livestream' && details.requested.name == 'singleHostPlayer') {
      details.useVersion rootProject.ext.get("fwNativeVersion")
    }
    if (details.requested.group == 'com.firework.external.livestream' && details.requested.name == 'multiHostPlayer') {
      details.useVersion rootProject.ext.get("fwNativeVersion")
    }
  }
}

App Id Configuration

iOS

Include the app ID in your app Info.plist file using the key FireworkVideoAppID .

See the image below:

Android

Include the appid in your app AndroidManifest.xml file, like below:

  <application
    ...
  >
    <activity .../>
    ...
    
    // Include the app ID
    <meta-data
      android:name="Firework:Appid"
      android:value="your firework appid" />
  </application>

SDK Initialization

iOS

Import fw_flutter_sdk and call FWFlutterSDK.initializeSDK() in application(:, didFinishLaunchingWithOptions:) -> Bool

// Import Firework Flutter SDK
import fw_flutter_sdk

@UIApplicationMain
@objc class AppDelegate: FlutterAppDelegate {
    override func application(
      _ application: UIApplication,
      didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
    ) -> Bool {
        GeneratedPluginRegistrant.register(with: self)
        // Call SDK initialization method
        FWFlutterSDK.initializeSDK(nil)
        return super.application(application, didFinishLaunchingWithOptions: launchOptions)
    }
}

iOS initialization options

We support passing an option to the SDK initialization method. The sample codes are:

FWFlutterSDK.initializeSDK(
    SDKInitOptions(
        videoLaunchBehavior: .muteOnFirstLaunch // or .default
    )
)

The SDK init option structure is:

public struct SDKInitOptions: Codable {
    public var userId: String?
    public var videoLaunchBehavior: FWFVideoLaunchBehavior?
    public init(userId: String? = nil, videoLaunchBehavior: FWFVideoLaunchBehavior? = nil) {
        self.userId = userId
        self.videoLaunchBehavior = videoLaunchBehavior
    }
}

Android

Step 1: Add the FWFlutterSDK.init(this) method to your FlutterApplication class.

class MainApplication: FlutterApplication() {

  override fun onCreate() {
    super.onCreate()
    // ...
    FWFlutterSDK.init(this)
    // ...
  }
}
    // If you have the modules below, you need to add the modules before the SDK init method
    // FWFlutterSDK.addLivestreamPlayerInitializer(SingleHostLivestreamPlayerInitializer())
    // FWFlutterSDK.addLivestreamPlayerInitializer(MultiHostLivestreamPlayerInitializer())
    // FWFlutterSDK.setImageLoader(GlideImageLoaderFactory.createInstance(this))
    // FWFlutterSDK.setImageLoader(PicassoImageLoaderFactory.createInstance(this))
    FWFlutterSDK.init(this)

Android initialization options

We support passing an option to the SDK initialization method. The sample codes are:

FWFlutterSDK.init(
  this,
  FWSDKInitOptionsModel(
    // or FWPlayerLaunchBehavior.Default
    videoLaunchBehavior = FWPlayerLaunchBehavior.MuteOnFirstLaunch
  )
)

The SDK init option structure is:

data class FWSDKInitOptionsModel(
  val userId: String? = null,
  val videoLaunchBehavior: FWPlayerLaunchBehavior? = null,
)

Step 2: Please check the Inject Image Loader section. Choose an image loader(Glide or Picasso) that works for you. If you're not sure which one to use, Glide image loader is recommended.

Dart

Call FireworkSDK.getInstance().markInitCalled() on the Dart side.

import 'package:fw_flutter_sdk/fw_flutter_sdk.dart';

/// Optional: set listener for SDK init
FireworkSDK.getInstance().onSDKInit = (event) {
    
};
 
/// Although we call the initialization method on the native side, 
/// we also need to mark the initialization method as being called 
/// on the Dart side.
FireworkSDK.getInstance().markInitCalled();

Please don't call FireworkSDK.getInstance().init() on the Dart side anymore.

Video Feed

If you want to integrate the video feed, please follow the instruction here.

Live stream support

If you want to integrate the live stream, please follow the instruction here.

If you want to navigate Flutter page from player, please follow the instruction here.

Shopping

If you want to integrate video shopping, please follow the instruction here.

Sample Project

We provide a sample project on Github.

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