iOS
We support live stream on iOS by default. And you could also follow the instructions below to enhance the function of live stream.
Support low latency live stream
Installation
Add the following codes in the Podfile
of your iOS project.
Copy pod 'FireworkVideoIVSSupport' , '0.8.1'
Integration
In your iOS project, you need to call FireworkVideoSDK.enableIVSPlayback()
in application(:, didFinishLaunchingWithOptions:) -> Bool
method.
Copy import FireworkVideo
import FireworkVideoIVSSupport
import react_native_firework_sdk
func application (
_ application : UIApplication,
didFinishLaunchingWithOptions launchOptions : [UIApplication.LaunchOptionsKey : Any ] ?
) -> Bool {
FWReactNativeSDK. initializeSDK ( nil )
FireworkVideoSDK. enableIVSPlayback ()
return true
}
If your AppDelegate
class is written by Objective-C, you should create a Swift file to call the API. For example, you could create FireworkSupportLibraryBridge.swift
and add the following codes.
Copy import Foundation
import FireworkVideo
import FireworkVideoIVSSupport
import react_native_firework_sdk
@objc
public class FireworkSupportLibraryBridge : NSObject {
@objc public static func initFireworkSDK () {
FWReactNativeSDK. initializeSDK ( nil )
}
@objc public static func enableIVSPlayback () {
FireworkVideoSDK. enableIVSPlayback ()
}
}
Then add [FireworkSupportLibraryBridge enableIVSPlayback];
on application:didFinishLaunchingWithOptions:
method.
Copy // You should change the file to Objective-C Generated Interface Header name.
// Generally, it's "{TargetName}-Swift.h"
#import "FireworkSdkExample-Swift.h"
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
[FireworkSupportLibraryBridge initFireworkSDK];
[FireworkSupportLibraryBridge enableIVSPlayback];
return YES;
}
Support low latency multi-host live stream
Add the following codes in the Podfile
of your iOS project.
Copy pod 'FireworkVideoAgoraSupport' , '0.5.0'
Integration
In your iOS project, you need to call FireworkVideoSDK.enableMultiHostPlayback()
in application(:, didFinishLaunchingWithOptions:) -> Bool
method.
Copy import FireworkVideo
import FireworkVideoAgoraSupport
import react_native_firework_sdk
func application (
_ application : UIApplication,
didFinishLaunchingWithOptions launchOptions : [UIApplication.LaunchOptionsKey : Any ] ?
) -> Bool {
FWReactNativeSDK. initializeSDK ( nil )
FireworkVideoSDK. enableMultiHostPlayback ()
return true
}
If your AppDelegate
class is written by Objective-C, you should create a Swift file to call the API. For example, you could create FireworkSupportLibraryBridge.swift
and add the following codes.
Copy import Foundation
import FireworkVideo
import FireworkVideoAgoraSupport
import react_native_firework_sdk
@objc
public class FireworkSupportLibraryBridge : NSObject {
@objc public static func initFireworkSDK () {
FWReactNativeSDK. initializeSDK ( nil )
}
@objc public static func enableMultiHostPlayback () {
FireworkVideoSDK. enableMultiHostPlayback ()
}
}
Then add [FireworkSupportLibraryBridge enableMultiHostPlayback];
on application:didFinishLaunchingWithOptions:
method.
Copy // You should change the file to Objective-C Generated Interface Header name.
// Generally, it's "{TargetName}-Swift.h"
#import "FireworkSdkExample-Swift.h"
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
[FireworkSupportLibraryBridge initFireworkSDK];
[FireworkSupportLibraryBridge enableMultiHostPlayback];
return YES;
}
Android
Unlike iOS, starting from V2.3.0, we don't support live stream on Android by default. But you could follow the instructions below to enable and enhance the function of live stream.
Add the MainApplication class if you don't have it
Copy class MainApplication: FlutterApplication() {
}
Don't forget to add the configuration in the AndroidManifest.xml
file
Copy <application
android:name=".MainApplication"
...
Support the single-host live stream
Step 1: add the library dependency inside the dependencies
block in the firework.gradle.
Copy dependencies {
implementation "com.firework.external.livestream:singleHostPlayer:+"
...
}
configurations.all {
resolutionStrategy.eachDependency { details ->
...
if (details.requested.group == 'com.firework.external.livestream' && details.requested.name == 'singleHostPlayer') {
details.useVersion rootProject.ext.get("fwNativeVersion")
}
...
}
}
Step 2: add the following codes to the MainApplication
class
Copy import com.firework.livestream.singlehost.SingleHostLivestreamPlayerInitializer
import com.fireworksdk.bridge.flutter.FWFlutterSDK
class MainApplication : FlutterApplication () {
override fun onCreate () {
super . onCreate ()
FWReactNativeSDK. initializeSDK (nil)
FWFlutterSDK. addLivestreamPlayerInitializer ( SingleHostLivestreamPlayerInitializer ())
}
}
Support the multi-host live stream
Step 1: add the library dependency inside dependencies
block in the firework.gradle.
Copy dependencies {
implementation "com.firework.external.livestream:multiHostPlayer:+"
...
}
configurations.all {
resolutionStrategy.eachDependency { details ->
...
if (details.requested.group == 'com.firework.external.livestream' && details.requested.name == 'multiHostPlayer') {
details.useVersion rootProject.ext.get("fwNativeVersion")
}
...
}
}
Step 2: add the following codes to the MainApplication
class
Copy import com.firework.livestream.multihost.MultiHostLivestreamPlayerInitializer
import com.fireworksdk.bridge.flutter.FWFlutterSDK
class MainApplication : FlutterApplication () {
override fun onCreate () {
super . onCreate ()
FWReactNativeSDK. initializeSDK (nil)
FWFlutterSDK. addLivestreamPlayerInitializer ( MultiHostLivestreamPlayerInitializer ())
}
}
Use new livestream player design
Copy FireworkSDK . getInstance ().livestreamPlayerDesignVersion =
LivestreamPlayerDesignVersion .v2;