If your AppDelegate class is written by Objective-C, you should create a Swift file to call the API. For example, you could create FireworkSupportLibraryBridge.swift and add the following codes.
If your AppDelegate class is written by Objective-C, you should create a Swift file to call the API. For example, you could create FireworkSupportLibraryBridge.swift and add the following codes.
Then add [FireworkSupportLibraryBridge enableMultiHostPlayback]; on application:didFinishLaunchingWithOptions: method.
// You should change the file to Objective-C Generated Interface Header name.
// Generally, it's "{TargetName}-Swift.h"
#import "FireworkSdkExample-Swift.h"
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
[FireworkSupportLibraryBridge initFireworkSDK];
[FireworkSupportLibraryBridge enableMultiHostPlayback];
return YES;
}
Android
Unlike iOS, starting from V2.3.0, we don't support live stream on Android by default. But you could follow the instructions below to enable and enhance the function of live stream.
Add the MainApplication class if you don't have it
class MainApplication: FlutterApplication() {
}
Don't forget to add the configuration in the AndroidManifest.xml file
<application
android:name=".MainApplication"
...
Support the single-host live stream
Step 1: add the library dependency inside the dependencies block in the firework.gradle.